
It sports a state-of-the-art terrain management and rendering system. It is based exclusively on open source libraries. Up to now, no externalĬontributions have been made, so this is negotiable. It is already open source under the MPL. That handles planet sized terrains, called Biosphere3D: We currently develop a landscape visualization system I just saw on your high priority list that you're looking for a GoogleĮarth replacement. Cons: Poor 3D capabilites, poor interface, poor WMS support, no WFS support, poor terrain visualization, poor navigation, poor scalability.Pros: GPL, education oriented, lightwieght, snappy for simple geographic data.I'mĪctually surprised that the editor of your high priority list wasn't
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These 3D images are really helpful for lots of different things. It's kind of like making a puzzle out of lots of pictures. Then, a computer program puts all of the pictures together to create a 3D image of the place. For example, if you want to learn about the Pyramids in Egypt, you can look at 3D imagery of them and feel like you're actually standing right next to them! To capture these 3D images, Google Earth uses a special camera that takes pictures from different angles. And video game designers use it to create cool and realistic worlds for you to explore! One of the really cool things about 3D imagery is that it can help you feel like you're really there, even if you're not. Architects can use it to make models of buildings and plan out how they will look. For example, scientists can use it to study rocks and fossils to learn about the Earth's history. People use 3D imagery for lots of things.
